﻿using TaleWorlds.Localization;

namespace MarriageFertility.Texts;

public static class ClanText
{
    public static string CreateClan => new TextObject("{=MF_create_clan}I want you to establish a new clan").ToString();

    public static string ResponseCreateClan =>
        new TextObject("{=MF_response_create_clan}A new clan? No problem, I will become the blade in your hands").ToString();

    public static string AskJoinClan => new TextObject("{=MF_ask_join_clan}Let these people join your clan").ToString();
    public static string AskJoinKingdom => new TextObject("{=MF_ask_join_kingdom}Join a kingdom").ToString();
    public static string ResponseJoinClan => new TextObject("{=MF_response_join_clan}Okay, which kingdom do you wish me to join?").ToString();
    public static string FinalGoodbye => new TextObject("{=MF_final_goodbye}Farewell until we meet again").ToString();
    public static string MemberSelection => new TextObject("{=MF_member_selection}Member selection").ToString();
    public static string SelectMembersToJoin => new TextObject("{=MF_select_members_to_join}Select members to join").ToString();
    public static string ClanSelection => new TextObject("{=MF_clan_selection}Clan selection").ToString();
    public static string KingdomSelection => new TextObject("{=MF_kingdom_selection}Kingdom selection").ToString();
    public static string SelectClanToJoin => new TextObject("{=MF_select_clan_to_join}Select a clan to join").ToString();
    public static string SelectKingdomToJoin => new TextObject("{=MF_select_kingdom_to_join}Select a kingdom to join").ToString();
    public static string EnterClanName => new TextObject("{=MF_enter_clan_name}Enter clan name:").ToString();
    public static string CreateKingdom => new TextObject("{=MF_create_kingdom}I want you to establish a new kingdom").ToString();
    public static string ResponseCreateKingdom => new TextObject("{=MF_response_create_kingdom}A new kingdom? This is an ambitious plan!").ToString();
    public static string EnterKingdomName => new TextObject("{=MF_enter_kingdom_name}Enter kingdom name:").ToString();
    public static string SelectCulture => new TextObject("{=MF_select_culture}Select Culture").ToString();
    public static string SelectCultureDescription => new TextObject("{=MF_select_culture_description}Please select a culture for the new kingdom").ToString();
    public static string SelectSettlement => new TextObject("{=MF_select_settlement}Select Settlement").ToString();
    public static string SelectSettlementDescription => new TextObject("{=MF_select_settlement_description}Please select a settlement to serve as the capital of the new kingdom").ToString();
    public static string EnterEncyclopediaText => new TextObject("{=MF_enter_encyclopedia_text}Enter encyclopedia text:").ToString();
    
    public static string ChooseClan=>new TextObject("{=MF_choose_clan}Choose Clan").ToString();
    public static string AskJoinOtherClan => new TextObject("{=MF_ask_join_other_clan}Do you want to join another clan?").ToString();
    public static string ResponseJoinOtherClan => new TextObject("{=MF_response_join_other_clan}Sure, which clan would you like to join?").ToString();
    public static string SelectMembersToJoinOtherClan => new TextObject("{=MF_select_members_to_join_other_clan}Select members to join another clan").ToString();

}